One of the most enjoyable parts of the dungeon in Diablo 4 is being able to find lots of amazing loot left behind after players have wiped out hordes of monsters inside a dark dungeon, and some of the harder dungeons have incredible rewards. Which challenging dungeons should players try, and what kind of rewards await them there? Let's take a look!
1. Gaping Crevasse
The Gaping Crevasse is a dungeon in Diablo 4 that houses the end-game boss Uber Duriel. Considering this boss holds some of the best Unique and Legendary loot in the game, finding and clearing the Gaping Crevasse is a challenge. After all, all items acquired from Uber Duriel are at Item Level 925, making them some of the best endgame gear in the game.
If you are going into the Gaping Crevasse dungeon to clear and kill Duriel in Diablo 4, then you need to make several preparations first. In the case of Duriel, you need to bring two Shards of Agony and two Mucus-Slicked Eggs to summon him. You can farm them yourself within a couple of hours or buy them on U4gm, they will be delivered to you within 10 minutes! U4gm shop sells not only Materials but various
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2. T100 Nightmare Dungeons
In Diablo 4, most of your endgame gear will come from Nightmare Dungeons, dungeons mutated with affixes that provide powerful boons and negative modifiers. But if you want a more worthwhile challenge should build up towards World Tier Four and go for Negative Sigil Tier 100 Nightmare Dungeons.
These 100 tiers are then subdivided into two groups: Sacred and Ancestral. Sacred Sigils refer to tiers 1-20, and Ancestral is for tiers 21-100. Sacred Sigils must be used while on World Tier 3, and Ancestral Sigils may only be used while on World Tier 4. The higher the dungeon tier, the more difficult yet rewarding it becomes.
3. Torment Helltides
The Helltide periodically rises in areas of Sanctuary in Nightmare difficulty and above. However, players who want to try the pinnacle of suffering in the Diablo sequel should work their way to Torment Helltides at World Tier 4. Helltides function similarly to Nightmare and Torment, where they last for an hour and feature much stronger base monsters while dropping Aberrant Cinders.
However, doing Helltides at World Tier Four adds the misery of its effects, whereas while monsters give +200% EXP and +15% Gold, they are stronger at the base and ignore 40% Resistances. This does come with the benefit of Ancestral Items and Unique Items finally having chances to drop, potentially making the experience more worthwhile.
4. Blind Burrows
Blind Burrows has a very convoluted layout and hosts dangerous Spiders which are known for their powerful Immobilizing webs and explosions upon death (Spider Hosts). The mobs here in particular can be tough to face in the dungeon’s base format. However, pulling off higher-tier Nightmare Sigils for more exceptional Negative Affixes could make Blind Burrows a training ground for players who want to test the durability of their endgame builds.
It offers several elite enemies that give the chance of Rare and Legendary drops in a fairly short period, as long as players can avoid being swarmed by too many spiders at once. The first time the dungeon is completed players get the Legendary Aspect of the Tempest added to their Codex of Power for the Druid Class.
5. Ghoa Ruins
Known as the location of the Rogue’s Enshrouding Aspect, Ghoa Ruins is a worthwhile Nightmare Dungeon players could farm as long as they’re able to prepare for its rather long nature coupled with tight corridors. Completing the Dungeon unlocks the Enshrouding Aspect for Rogues, which provides increased Damage Reduction.
The Dungeon is relatively small but filled with challenging enemies like Quartermasters and Cold Enchanted elites that spawn around the Seaborn Goddesses. The final boss, the Drowned Seahag, employs various mechanics like spawning Tidal Pools and launching a Tidal Wave attack.
6. Uldur’s Cave
Uldur’s Cave remains one of the most iconic game farming spots that may still offer a decent challenge to players still gearing up in the Diablo sequel. Unlike other dungeons, there’s no dedicated boss to defeat at the end of the level. Instead, the last part of the dungeon spawns an Elite monster while the final objective is a dungeon-clearing segment.
What makes Uldur’s Cave a challenging but worthwhile dungeon is the frequency of Elite mobs that spawn after completing objectives. Doing this at higher difficulties like in Torment should pose some degree of challenge for players, although may be made more manageable due to breathing room between mobs.